BLUF: Give your team the time they deserve to accomplish their planning before execution.
During any operation in the military there is a rule of thumb that should be applied to any mission planning set. The “1/3, 2/3 Rule”. This rule states that you should only use 1/3 of the planning time for your planning and give 2/3 of the planning time to your subordinates.
For example, if you need to move a logistics package from Tampa, FL to Atlanta, GA and it needs to happen in 3 days, then you should take 1 day (1/3) of the time to plan out the logistical movement at your level and then give your team 2 days (2/3) to plan out their part at their level.
If you think about this, then you are allowing the most planning time given to your teammates rather than being selfish and hoarding all of that time and everyone else’s time to create my plan and then throwing it at everyone else hours before the execution has to happen and expect a great execution to occur. Also, if you wait until the end to give your teammates your plan, then your team is sitting around doing nothing and guessing about what actions they need to take to make this a successful execution. They can only guess if you actually told them that something is coming down for them to get ready for.
This planning technique highlights a few leadership characteristics that I have discussed in previous posts.
- Don’t be selfish, be self servant. Allow your team the most time to plan for mission execution.
- Provide a WARNO (Warning Order). This will answer the 5 W’s for your team to prepare for without knowing the intricate details of the plan.
- OODA loop – Don’t let this 1/3, 2/3 Rule confuse to be a hard and fast rule about you do your 1/3 planning first and then they do their 2/3 planning. This is still an iterative fashion that you should continue to feed information to your team as your receive it.